Deep Blue was a chess-playing computer developed by IBM. Deep Blue was the first computer system to win a chess game against a reigning world champion (Garry Kasparov) under regular time controls. This first win occurred on February 10, 1996, and Deep Blue - Kasparov, 1996, Game 1 is a famous chess game. However, Kasparov won 3 games and drew 2 of the following games, beating Deep Blue by a score of 4-2. Deep Blue was then heavily upgraded (unofficially nicknamed "Deeper Blue") and played Kasparov again in May 1997, winning the six-game rematch 3.5-2.5, ending on May 11th. The final game is at Deep Blue - Kasparov, 1997, Game 6. Deep Blue thus became the first computer system to defeat a reigning world champion in a match under standard chess tournament time controls. A rematch, that has been called "the most spectacular chess event in history" . After the lost match, Kasparov said that he sometimes saw deep intelligence and creativity in the machine's moves, which he could not understand. He also suggested that humans may have helped the machine during the match. He demanded a rematch, but IBM declined and retired Deep Blue. In 2003 a documentary film was made that explored these claims entitled Game Over: Kasparov and the Machine. In part these allegations were correct. The rules provided for the developers to modify the program between games, an opportunity they took with abandon. The code was modified between games to understand Kasparov's playstyle better, allowing it to avoid a trap in the final game that the AI had fallen for twice before. Feng-hsiung Hsu later claimed in his book Behind Deep Blue: Building the Computer that Defeated the World Chess Champion that he had the rights to use the Deep Blue design to build a bigger machine independently of IBM to take Kasparov's rematch offer, but Kasparov refused to agree to a rematch (see also Hsu's open letter about the rematch linked below). One of the two racks that made up Deep Blue is on display at the National Museum of American History in their exhibit about the Information Age; the other rack appears at the Computer History Museum in their "Mastering The Game: A History of Computer Chess" exhibit. |
Pharaoh, of ancient Egypt, meaning "mind on fire" or "enlightened mind" in the context of Pharos Nous. History of the Pharos: Pharos was a small island just off the coast of Alexandria. It was linked to the mainland by a man-made connection named the Heptastadion, which thus formed one side of the city's harbor. As the Egyptian coast is very flat and lacking in the kind of landmark used at the time for navigation, a marker of some sort at the mouth of the harbour was deemed necessary - a function the Pharos was initially designed to serve. Use of the building as a lighthouse, with a fire and reflective mirrors at the top, is thought to date to around the 1st century AD, during the Roman period. Prior to that time the Pharos served solely as a navigational landmark. then a third cylindrical level. At its top there was a lantern crowned with a statue of Poseidon. From the fourth to 14th however, the mighty structure was destroyed by a series of earthquakes. |










| Reedly Road Deep Blue, Pharuz Copyright © 2006, Moon Reigns LLC |
| Pharuz - is the ancient name of Pharos |